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InstancedMeshNodeUseSingleObjectColor Method |
When UseSingleObjectColor is called, the specified objectColor is used as diffuse color for all instances.
This overrides the color defined in the instances data. When color's alpha value is less than 1, then alpha blending is used.
To use instance color after calling UseSingleObjectColor, call the
UseInstanceObjectColor method.
By default, the objectColor is not alpha pre-multiplied. This can be changed by setting the
IsPreMultipliedAlphaColor property to true.
Namespace: Ab4d.SharpEngine.SceneNodesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.1.9680+a1b1e43de1ad9a7e35472c33948d688d7b40ef79
Syntaxpublic void UseSingleObjectColor(
Color4 objectColor
)
Parameters
- objectColor Color4
- color used for all instances (not alpha pre-multiplied)
See Also