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InstancedMeshNodeSetInstancesRange Method

SetInstancesRange method sets both StartInstanceIndex and InstancesCount and provides the new bounding box to prevent recalculating bounding box by this class.

Namespace: Ab4d.SharpEngine.SceneNodes
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntax
C#
public void SetInstancesRange(
	int startInstanceIndex,
	int instancesCount,
	BoundingBox boundingBox
)

Parameters

startInstanceIndex  Int32
start index
instancesCount  Int32
number of rendered instances
boundingBox  BoundingBox
BoundingBox of all mesh instances (without the transformation that is applied to this SceneNode)
Remarks

[Missing <remarks> documentation for "M:Ab4d.SharpEngine.SceneNodes.InstancedMeshNode.SetInstancesRange(System.Int32,System.Int32,Ab4d.SharpEngine.Common.BoundingBox)"]

See Also