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InstancedMeshNodeGetCenterPosition Method |
Returns center position of this InstancedMeshNode.
When applyTransformation is true (by default), then center position is also transformed by Transform.
Namespace: Ab4d.SharpEngine.SceneNodesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntaxpublic override Vector3 GetCenterPosition(
bool applyTransformation = true,
bool updateIfDirty = true
)
Parameters
- applyTransformation Boolean (Optional)
- when true (by default), then mesh center is transformed by Transform
- updateIfDirty Boolean (Optional)
- when true (by default), then mesh is updated if it is dirty
Return Value
Vector3center position of the InstancedMeshNode
Remarks[Missing <remarks> documentation for "M:Ab4d.SharpEngine.SceneNodes.InstancedMeshNode.GetCenterPosition(System.Boolean,System.Boolean)"]
See Also