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MultiLineNode Class |
MultiLineNode class is used to render multiple lines with a single draw call.
When
IsLineStrip is false, then lines are not connected and two positions are required to define each line.
When isLineStrip is true, then lines are connected (but connection part is not rendered by using miter limit as with
PolyLineNode).
Inheritance Hierarchy Namespace: Ab4d.SharpEngine.SceneNodesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntaxpublic class MultiLineNode : MultiLineBaseNode
The MultiLineNode type exposes the following members.
Constructors | Name | Description |
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 | MultiLineNode(String) |
Constructor
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 | MultiLineNode(Material, String) |
Constructor
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 | MultiLineNode(Boolean, Material, String) |
Constructor
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 | MultiLineNode(Color3, Single, String) |
Constructor
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 | MultiLineNode(Vector3, Boolean, String) |
Constructor
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 | MultiLineNode(Vector3, Boolean, Material, String) |
Constructor
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 | MultiLineNode(Vector3, Boolean, BoundingBox, Material, String) |
Constructor
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 | MultiLineNode(Vector3, Boolean, Color3, Single, String) |
Constructor
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 | MultiLineNode(Vector3, Boolean, Color4, Single, String) |
Constructor
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 | MultiLineNode(Vector3, Boolean, BoundingBox, Color3, Single, String) |
Constructor
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 | MultiLineNode(Vector3, Boolean, BoundingBox, Color4, Single, String) |
Constructor
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Properties | Name | Description |
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 | IsLineStrip |
If true, then the Positions define connected lines (the end of first line is the beginning of the second line), if false, then lines are not connected and each line is defined by two positions.
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 | Positions |
Positions array that form 3D lines.
When the contents of the array is changed, call the UpdatePositions(NullableBoundingBox) method to update the mesh that stores the positions on the graphic card.
When the Position property is set to another array instance, then it is not needed to call UpdateMesh method.
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Methods | Name | Description |
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 | UpdatePositions |
UpdatePositions method needs to be called after the content of the Positions array is changed.
The method updates the local bounding box and will update the mesh in the update pass.
To update mesh, call Update method.
Optionally it is possible to set the bounding box of the positions. This prevents calculating the bounding box form the positions.
When the Positions property is set to another positions instance, then it is not needed to call this method.
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Remarks[Missing <remarks> documentation for "T:Ab4d.SharpEngine.SceneNodes.MultiLineNode"]
See Also