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MultiLineNodeUpdatePositions Method

UpdatePositions method needs to be called after the content of the Positions array is changed. The method updates the local bounding box and will update the mesh in the update pass. To update mesh, call Update method. Optionally it is possible to set the bounding box of the positions. This prevents calculating the bounding box form the positions. When the Positions property is set to another positions instance, then it is not needed to call this method.

Namespace: Ab4d.SharpEngine.SceneNodes
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.1.9680+a1b1e43de1ad9a7e35472c33948d688d7b40ef79
Syntax
C#
public void UpdatePositions(
	BoundingBox? newPositionsBoundingBox = null
)

Parameters

newPositionsBoundingBox  NullableBoundingBox  (Optional)
optional bounding box of the positions
See Also