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EngineCreateOptionsEnableRobustBufferAccess Property

When true and when EnableStandardValidation is true, then Vulkan's RobustBufferAccess is enabled (when supported by the device). Default value is false, because enabling that causes loss in performance for accesses to uniform buffers and shader storage buffers.

Namespace: Ab4d.SharpEngine.Common
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntax
C#
public bool EnableRobustBufferAccess { get; set; }

Property Value

Boolean

[Missing <value> documentation for "P:Ab4d.SharpEngine.Common.EngineCreateOptions.EnableRobustBufferAccess"]

Remarks

[Missing <remarks> documentation for "P:Ab4d.SharpEngine.Common.EngineCreateOptions.EnableRobustBufferAccess"]

See Also