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EngineCreateOptionsEnableRobustBufferAccess Property

When true and when EnableStandardValidation is true, then Vulkan's RobustBufferAccess is enabled (when supported by the device). Default value is false, because enabling that causes loss in performance for accesses to uniform buffers and shader storage buffers.

Namespace: Ab4d.SharpEngine.Common
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntax
C#
public bool EnableRobustBufferAccess { get; set; }

Property Value

Boolean

[Missing <value> documentation for "P:Ab4d.SharpEngine.Common.EngineCreateOptions.EnableRobustBufferAccess"]

Remarks

[Missing <remarks> documentation for "P:Ab4d.SharpEngine.Common.EngineCreateOptions.EnableRobustBufferAccess"]

See Also