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ModelUtilsSetCustomRenderingLayer Method

Sets the CustomRenderingLayer on all child models of the specified sceneNode (or on the specified ModelNode if it is specified as sceneNode).

Namespace: Ab4d.SharpEngine.Utilities
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntax
C#
public static void SetCustomRenderingLayer(
	SceneNode? sceneNode,
	RenderingLayer? customRenderingLayer
)

Parameters

sceneNode  SceneNode
ModelNode or GroupNode
customRenderingLayer  RenderingLayer
custom RenderingLayer
Remarks

[Missing <remarks> documentation for "M:Ab4d.SharpEngine.Utilities.ModelUtils.SetCustomRenderingLayer(Ab4d.SharpEngine.SceneNodes.SceneNode,Ab4d.SharpEngine.RenderingLayers.RenderingLayer)"]

See Also