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ModelUtilsSetCustomRenderingLayer Method |
Sets the
CustomRenderingLayer on all child models of the specified sceneNode (or on the specified ModelNode if it is specified as sceneNode).
Namespace: Ab4d.SharpEngine.UtilitiesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntaxpublic static void SetCustomRenderingLayer(
SceneNode? sceneNode,
RenderingLayer? customRenderingLayer
)
Parameters
- sceneNode SceneNode
- ModelNode or GroupNode
- customRenderingLayer RenderingLayer
- custom RenderingLayer
Remarks[Missing <remarks> documentation for "M:Ab4d.SharpEngine.Utilities.ModelUtils.SetCustomRenderingLayer(Ab4d.SharpEngine.SceneNodes.SceneNode,Ab4d.SharpEngine.RenderingLayers.RenderingLayer)"]
See Also