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RenderedNodeCustomRenderingLayer Property

Gets or sets a custom RenderingLayer that will contain the RenderingItem objects created by this ObjectNode. If CustomRenderingLayer is null (by default), then the RenderingItem will be put into RenderingLayer based on the material and complexity of the mesh.

Namespace: Ab4d.SharpEngine.SceneNodes
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntax
C#
public RenderingLayer? CustomRenderingLayer { get; set; }

Property Value

RenderingLayer

[Missing <value> documentation for "P:Ab4d.SharpEngine.SceneNodes.RenderedNode.CustomRenderingLayer"]

Remarks

[Missing <remarks> documentation for "P:Ab4d.SharpEngine.SceneNodes.RenderedNode.CustomRenderingLayer"]

See Also