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RenderedNodeCustomRenderingLayer Property

Gets or sets a custom RenderingLayer that will contain the RenderingItem objects created by this ObjectNode. If CustomRenderingLayer is null (by default), then the RenderingItem will be put into RenderingLayer based on the material and complexity of the mesh.

Namespace: Ab4d.SharpEngine.SceneNodes
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntax
C#
public RenderingLayer? CustomRenderingLayer { get; set; }

Property Value

RenderingLayer

[Missing <value> documentation for "P:Ab4d.SharpEngine.SceneNodes.RenderedNode.CustomRenderingLayer"]

Remarks

[Missing <remarks> documentation for "P:Ab4d.SharpEngine.SceneNodes.RenderedNode.CustomRenderingLayer"]

See Also