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RenderedNodeCustomRenderingLayer Property

Gets or sets a custom RenderingLayer that will contain the RenderingItem objects created by this ObjectNode. If CustomRenderingLayer is null (by default), then the RenderingItem will be put into RenderingLayer based on the material and complexity of the mesh.

Namespace: Ab4d.SharpEngine.SceneNodes
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.0.9584+ba1aaa26d4181dd3fa8ed7b6398391d1affa36c8
Syntax
C#
public RenderingLayer? CustomRenderingLayer { get; set; }

Property Value

RenderingLayer
See Also