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ModelUtilsMakeTwoSidedMaterial Method |
MakeTwoSidedMaterial sets the BackMaterial to the Material (or vice versa) on all child models of the specified sceneNode and its children.
Namespace: Ab4d.SharpEngine.UtilitiesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.0.9584+ba1aaa26d4181dd3fa8ed7b6398391d1affa36c8
Syntaxpublic static void MakeTwoSidedMaterial(
SceneNode? sceneNode
)
Parameters
- sceneNode SceneNode
- sceneNode
See Also