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ModelUtilsMakeTwoSidedMaterial Method

MakeTwoSidedMaterial sets the BackMaterial to the Material (or vice versa) on all child models of the specified sceneNode and its children.

Namespace: Ab4d.SharpEngine.Utilities
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.0.9584+ba1aaa26d4181dd3fa8ed7b6398391d1affa36c8
Syntax
C#
public static void MakeTwoSidedMaterial(
	SceneNode? sceneNode
)

Parameters

sceneNode  SceneNode
sceneNode
See Also