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ModelUtilsMakeTwoSidedMaterial Method

MakeTwoSidedMaterial sets the BackMaterial to the Material (or vice versa) on all child models of the specified sceneNode and its children.

Namespace: Ab4d.SharpEngine.Utilities
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntax
C#
public static void MakeTwoSidedMaterial(
	SceneNode? sceneNode
)

Parameters

sceneNode  SceneNode
sceneNode
Remarks

[Missing <remarks> documentation for "M:Ab4d.SharpEngine.Utilities.ModelUtils.MakeTwoSidedMaterial(Ab4d.SharpEngine.SceneNodes.SceneNode)"]

See Also