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ModelUtilsMakeTwoSidedMaterial Method |
MakeTwoSidedMaterial sets the BackMaterial to the Material (or vice versa) on all child models of the specified sceneNode and its children.
Namespace: Ab4d.SharpEngine.UtilitiesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntaxpublic static void MakeTwoSidedMaterial(
SceneNode? sceneNode
)
Parameters
- sceneNode SceneNode
- sceneNode
Remarks[Missing <remarks> documentation for "M:Ab4d.SharpEngine.Utilities.ModelUtils.MakeTwoSidedMaterial(Ab4d.SharpEngine.SceneNodes.SceneNode)"]
See Also