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ModelUtilsMakeTwoSidedMaterial Method

MakeTwoSidedMaterial sets the BackMaterial to the Material (or vice versa) on all child models of the specified sceneNode and its children.

Namespace: Ab4d.SharpEngine.Utilities
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.1.9680+a1b1e43de1ad9a7e35472c33948d688d7b40ef79
Syntax
C#
public static void MakeTwoSidedMaterial(
	SceneNode? sceneNode
)

Parameters

sceneNode  SceneNode
sceneNode
See Also