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ModelUtilsMakeTwoSidedMaterial Method |
MakeTwoSidedMaterial sets the BackMaterial to the Material (or vice versa) on all child models of the specified sceneNode and its children.
Namespace: Ab4d.SharpEngine.UtilitiesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.1.9680+a1b1e43de1ad9a7e35472c33948d688d7b40ef79
Syntaxpublic static void MakeTwoSidedMaterial(
SceneNode? sceneNode
)
Parameters
- sceneNode SceneNode
- sceneNode
See Also