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ModelUtilsSetMaterialOpacity Method

Goes through all models in the models hierarchy that start with the specified sceneNode and sets the Opacity Materials and BackMaterials to the specified opacity value. Materials need to be defined as StandardMaterial objects.

Namespace: Ab4d.SharpEngine.Utilities
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.1.9680+a1b1e43de1ad9a7e35472c33948d688d7b40ef79
Syntax
C#
public static void SetMaterialOpacity(
	SceneNode? sceneNode,
	float newOpacityValue
)

Parameters

sceneNode  SceneNode
ModelNode or GroupNode
newOpacityValue  Single
new opacity value that is set to materials (1 means fully opaque - no transparency; 0 means fully transparent)
See Also