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ModelUtilsSetMaterialOpacity Method |
Goes through all models in the models hierarchy that start with the specified sceneNode and sets the Opacity Materials and BackMaterials to the specified opacity value.
Materials need to be defined as StandardMaterial objects.
Namespace: Ab4d.SharpEngine.UtilitiesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.1.9680+a1b1e43de1ad9a7e35472c33948d688d7b40ef79
Syntaxpublic static void SetMaterialOpacity(
SceneNode? sceneNode,
float newOpacityValue
)
Parameters
- sceneNode SceneNode
- ModelNode or GroupNode
- newOpacityValue Single
- new opacity value that is set to materials (1 means fully opaque - no transparency; 0 means fully transparent)
See Also