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| ModelNodeDisposeWithMaterial Method | 
            DisposeWithMaterial disposes this SceneNode and also disposes the 
Material and 
BackMaterial
            even if the materials were created by the user and then set to the 
Material or 
BackMaterial properties.
            (in this case the standard Dispose method does not dispose the materials).
            
 Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
 Syntax
Syntaxpublic void DisposeWithMaterial(
	bool disposeTexture = true
)
Parameters
- disposeTexture  Boolean  (Optional)
- when true (by default) and when the material defines a texture (GpuImage), then it is also disposed (if it is not cached by the Scene).
 See Also
See Also