DisposeWithMeshAndMaterial first disposes the Mesh object and then calls the DisposeWithMaterial(Boolean) method to dispose the materials and SceneNode.
Namespace:Ab4d.SharpEngine.SceneNodes Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
when true (by default) then Material and BackMaterial that are set to this MeshModelNode are disposed (event when they are set by the user and are not created in this MeshModelNode).
disposeTextureBoolean (Optional)
when true (by default) and when the material defines a texture (GpuImage), then it is also disposed (if it is not cached by the Scene).
Remarks
[Missing <remarks> documentation for "M:Ab4d.SharpEngine.SceneNodes.MeshModelNode.DisposeWithMeshAndMaterial(System.Boolean,System.Boolean)"]