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ModelNodeGetClosestHitResult Method

GetClosestHitResult method returns a RayHitTestResult with the closest triangle hit by the specified ray. When no triangle is hit, null is returned.

Namespace: Ab4d.SharpEngine.SceneNodes
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.1.9680+a1b1e43de1ad9a7e35472c33948d688d7b40ef79
Syntax
C#
public RayHitTestResult? GetClosestHitResult(
	ref Ray localRay,
	HitTestContext hitTestContext
)

Parameters

localRay  Ray
Ray in local SceneNode coordinate system
hitTestContext  HitTestContext
HitTestContext

Return Value

RayHitTestResult
RayHitTestResult with the closest triangle hit or null when no triangle is hit

Implements

IRayHitTestedObjectGetClosestHitResult(Ray, HitTestContext)
See Also