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Scene Fields

The Scene type exposes the following members.

Fields
 NameDescription
Public fieldAllLightsDescriptorSetLayout DescriptorSetLayout for all lights data
Public fieldAllLightsDescriptorSets All lights DescriptorSet
Public fieldAllWorldMatricesDescriptorSetLayout DescriptorSetLayout for matrices data
Public fieldStatic memberDefaultCoordinateSystem Default coordinate system type: YUpRightHanded
Public fieldStatic memberRequireCommandBuffersRecodingDirtyFlagsBit 
Public fieldStatic memberRequireDisposeAllRenderingItemsFlagsBit 
Public fieldStatic memberRequireRenderingLayersCreationDirtyFlagsBit 
Public fieldStatic memberRequireSceneNodeUpdateDirtyFlagsBit 
Public fieldStatic memberRequireUpdateBeforeHitTestingFlagsBit 
Public fieldSceneDescriptorSetLayout DescriptorSetLayout for the Scene data
Public fieldStatic memberStandardFragmentShaderPushConstantsSize StandardFragmentShaderPushConstantsSize defines the size of PushConstants used in fragment shader by the standard rendering process (push constant value defines the material index). This value is used when defining the PipelineLayout.
Public fieldStatic memberStandardVertexShaderPushConstantsSize StandardVertexShaderPushConstantsSize defines the size of PushConstants used in vertex shader by the standard rendering process (push constant value defines the index of the object world matrix). This value is used when defining the PipelineLayout.
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