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SceneRequireRenderingLayersCreationDirtyFlagsBit Field

When those bits are set in the DirtyFlags, then the rendering layers need to be regenerated and command buffer needs to be recorded again.

Namespace: Ab4d.SharpEngine
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntax
C#
public const SceneDirtyFlags RequireRenderingLayersCreationDirtyFlagsBit = SceneDirtyFlags.MaterialChanged|SceneDirtyFlags.MaterialComplexChange|SceneDirtyFlags.EffectsChanged|SceneDirtyFlags.MeshChanged|SceneDirtyFlags.SceneNodesCountChanged|SceneDirtyFlags.RenderingLayersChanged|SceneDirtyFlags.SpritesChanged|SceneDirtyFlags.MeshDisposed|SceneDirtyFlags.CoordinateSystemChanged|SceneDirtyFlags.MaterialDisposed|SceneDirtyFlags.PipelineRecreated|SceneDirtyFlags.OtherChange

Field Value

SceneDirtyFlags
Remarks

[Missing <remarks> documentation for "F:Ab4d.SharpEngine.Scene.RequireRenderingLayersCreationDirtyFlagsBit"]

See Also