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SceneRequireRenderingLayersCreationDirtyFlagsBit Field

When this bit is set in the DirtyFlags, then the rendering layers need to be regenerated and command buffer needs to be recorded again.

Namespace: Ab4d.SharpEngine
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntax
C#
public const SceneDirtyFlags RequireRenderingLayersCreationDirtyFlagsBit = SceneDirtyFlags.MaterialChanged|SceneDirtyFlags.MaterialComplexChange|SceneDirtyFlags.EffectsChanged|SceneDirtyFlags.MeshChanged|SceneDirtyFlags.SceneNodesCountChanged|SceneDirtyFlags.RenderingLayersChanged|SceneDirtyFlags.SpritesChanged|SceneDirtyFlags.MeshDisposed|SceneDirtyFlags.CoordinateSystemChanged|SceneDirtyFlags.MaterialDisposed|SceneDirtyFlags.PipelineRecreated|SceneDirtyFlags.OtherChange

Field Value

SceneDirtyFlags
Remarks

[Missing <remarks> documentation for "F:Ab4d.SharpEngine.Scene.RequireRenderingLayersCreationDirtyFlagsBit"]

See Also