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SceneRequireDisposeAllRenderingItemsFlagsBit Field |
When those bits are set in the
DirtyFlags, then all the RenderingItems need to be regenerated.
Namespace: Ab4d.SharpEngineAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntaxpublic const SceneDirtyFlags RequireDisposeAllRenderingItemsFlagsBit = SceneDirtyFlags.CoordinateSystemChanged|SceneDirtyFlags.PipelineRecreated
Field Value
SceneDirtyFlags
Remarks[Missing <remarks> documentation for "F:Ab4d.SharpEngine.Scene.RequireDisposeAllRenderingItemsFlagsBit"]
See Also