SceneRequire | |
public const SceneDirtyFlags RequireUpdateBeforeHitTestingFlagsBit = SceneDirtyFlags.SceneNodesWorldMatrixChanged|SceneDirtyFlags.SceneNodesMatrixIndexChanged|SceneDirtyFlags.MeshDataChanged|SceneDirtyFlags.MeshChanged|SceneDirtyFlags.SceneNodesCountChanged|SceneDirtyFlags.SceneBoundingBoxChanged