![]() | |
SceneRequire |
public const SceneDirtyFlags RequireUpdateBeforeHitTestingFlagsBit = SceneDirtyFlags.SceneNodesWorldMatrixChanged|SceneDirtyFlags.SceneNodesMatrixIndexChanged|SceneDirtyFlags.MeshDataChanged|SceneDirtyFlags.MeshChanged|SceneDirtyFlags.SceneNodesCountChanged|SceneDirtyFlags.SceneBoundingBoxChanged
[Missing <remarks> documentation for "F:Ab4d.SharpEngine.Scene.RequireUpdateBeforeHitTestingFlagsBit"]