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SceneRequire |
public const SceneDirtyFlags RequireCommandBuffersRecodingDirtyFlagsBit = SceneDirtyFlags.MaterialChanged|SceneDirtyFlags.MaterialComplexChange|SceneDirtyFlags.EffectsChanged|SceneDirtyFlags.SceneNodesMatrixIndexChanged|SceneDirtyFlags.MeshDataChanged|SceneDirtyFlags.MeshChanged|SceneDirtyFlags.SceneNodesVisibilityChanged|SceneDirtyFlags.SceneNodesCountChanged|SceneDirtyFlags.OtherSceneNodesPropertiesChanged|SceneDirtyFlags.LightsCountChanged|SceneDirtyFlags.RenderingLayerSorted|SceneDirtyFlags.RenderingLayersRecreated|SceneDirtyFlags.RenderingLayersChanged|SceneDirtyFlags.SpritesChanged|SceneDirtyFlags.MeshDisposed|SceneDirtyFlags.CoordinateSystemChanged|SceneDirtyFlags.MaterialDisposed|SceneDirtyFlags.PipelineRecreated|SceneDirtyFlags.OtherChange
[Missing <remarks> documentation for "F:Ab4d.SharpEngine.Scene.RequireCommandBuffersRecodingDirtyFlagsBit"]