Obj | |
The ObjFileToSceneNodesConverter type exposes the following members.
| Name | Description | |
|---|---|---|
| DefaultBackMaterial | Gets or sets a material that is used for BackMaterial when no other back material is specified in obj file. When set to null, no BackMaterial will be used. | |
| DefaultMaterial | Gets or sets a material that is used when no other material is specified in obj file. By default DefaultMaterial is set to StandardMaterials.Silver. | |
| InvertYTextureCoordinate | Gets or sets a boolean that specifies if Y texture coordinate is inverted. | |
| NamedObjects | Gets a Dictionary with object name as key and MeshModelNode as value that defines names for the objects. | |
| ResolveResourceFunc | Gets or sets a Func that returns stream from the specified resource name. This can be used to read resources from stream. The returned stream will be closed by the ObjImporter. | |
| ReuseMaterials | Gets or sets a boolean that specified if one material instance defined in obj file can be reused for all SceneNode objects that use that material. If false than a new material instance will be created for each usage. Default value is true. | |
| TexturesDirectory | Gets or sets a folder name that when set is used to read texture file names from. | |
| UseTwoSidedMaterials | When true (by default), then BackMaterials is set to the same material as Material. |