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ObjFileToSceneNodesConverterReuseMaterials Property

Gets or sets a boolean that specified if one material instance defined in obj file can be reused for all SceneNode objects that use that material. If false than a new material instance will be created for each usage. Default value is true.

Namespace: Ab4d.SharpEngine.ObjFile
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.0.9584+ba1aaa26d4181dd3fa8ed7b6398391d1affa36c8
Syntax
C#
public bool ReuseMaterials { get; set; }

Property Value

Boolean
See Also