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VulkanDeviceTransitionImageToShaderReadOnlyOptimalLayout Method

[Missing <summary> documentation for "M:Ab4d.SharpEngine.Vulkan.VulkanDevice.TransitionImageToShaderReadOnlyOptimalLayout(Ab4d.SharpEngine.Core.GpuImage,System.Int32,System.Int32)"]


Namespace: Ab4d.SharpEngine.Vulkan
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntax
C#
public void TransitionImageToShaderReadOnlyOptimalLayout(
	GpuImage image,
	int baseMipLevel,
	int levelCount
)

Parameters

image  GpuImage

[Missing <param name="image"/> documentation for "M:Ab4d.SharpEngine.Vulkan.VulkanDevice.TransitionImageToShaderReadOnlyOptimalLayout(Ab4d.SharpEngine.Core.GpuImage,System.Int32,System.Int32)"]

baseMipLevel  Int32

[Missing <param name="baseMipLevel"/> documentation for "M:Ab4d.SharpEngine.Vulkan.VulkanDevice.TransitionImageToShaderReadOnlyOptimalLayout(Ab4d.SharpEngine.Core.GpuImage,System.Int32,System.Int32)"]

levelCount  Int32

[Missing <param name="levelCount"/> documentation for "M:Ab4d.SharpEngine.Vulkan.VulkanDevice.TransitionImageToShaderReadOnlyOptimalLayout(Ab4d.SharpEngine.Core.GpuImage,System.Int32,System.Int32)"]

Remarks

[Missing <remarks> documentation for "M:Ab4d.SharpEngine.Vulkan.VulkanDevice.TransitionImageToShaderReadOnlyOptimalLayout(Ab4d.SharpEngine.Core.GpuImage,System.Int32,System.Int32)"]

See Also