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VulkanDeviceCopyBuffer Method |
CopyBuffer copies the sourceBuffer to the destinationBuffer
and waits for the copy operation to finish.
When size is not defined (is zero), then size of the smaller buffer is used.
Namespace: Ab4d.SharpEngine.VulkanAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.1.9680+a1b1e43de1ad9a7e35472c33948d688d7b40ef79
Syntaxpublic void CopyBuffer(
GpuBuffer sourceBuffer,
GpuBuffer destinationBuffer,
int size = 0,
int sourceOffset = 0,
int destinationOffset = 0
)
Parameters
- sourceBuffer GpuBuffer
- sourceBuffer
- destinationBuffer GpuBuffer
- destinationBuffer
- size Int32 (Optional)
- size in bytes; when zero (by default) then size of the smaller buffer is used
- sourceOffset Int32 (Optional)
- offset in source buffer in bytes (zero by default)
- destinationOffset Int32 (Optional)
- offset in destination buffer in bytes (zero by default)
See Also