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VulkanDeviceCopyBuffer Method

CopyBuffer copies the sourceBuffer to the destinationBuffer and waits for the copy operation to finish. When size is not defined (is zero), then size of the smaller buffer is used.

Namespace: Ab4d.SharpEngine.Vulkan
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntax
C#
public void CopyBuffer(
	GpuBuffer sourceBuffer,
	GpuBuffer destinationBuffer,
	int size = 0,
	int sourceOffset = 0,
	int destinationOffset = 0
)

Parameters

sourceBuffer  GpuBuffer
sourceBuffer
destinationBuffer  GpuBuffer
destinationBuffer
size  Int32  (Optional)
size in bytes; when zero (by default) then size of the smaller buffer is used
sourceOffset  Int32  (Optional)
offset in source buffer in bytes (zero by default)
destinationOffset  Int32  (Optional)
offset in destination buffer in bytes (zero by default)
Remarks

[Missing <remarks> documentation for "M:Ab4d.SharpEngine.Vulkan.VulkanDevice.CopyBuffer(Ab4d.SharpEngine.Core.GpuBuffer,Ab4d.SharpEngine.Core.GpuBuffer,System.Int32,System.Int32,System.Int32)"]

See Also