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LineSelectorData Class

LineSelectorData class can be used to get the closest distance of a specified screen position to the 3D line that is used to create an instance of LineSelectorData. When LineSelectorData is created with LineNode parameter, then LineNode's WorldMatrix will be used to transform all the line positions. It is also possible to apply custom transformation by setting the the PositionsTransform property. In this case the LineNode's WorldMatrix is not used.
Inheritance Hierarchy
SystemObject
  Ab4d.SharpEngine.UtilitiesLineSelectorData

Namespace: Ab4d.SharpEngine.Utilities
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 1.0.8740+deb2991acfe86a95cca780cd4f82bcae2805c1a5
Syntax
C#
public class LineSelectorData

The LineSelectorData type exposes the following members.

Constructors
 NameDescription
Public methodLineSelectorData(LineBaseNode, Boolean) Constructor that use the positions defined in the lineNode.
Public methodLineSelectorData(Vector3, Boolean) Constructor that use the positions from the specified array of Vector3s.
Public methodLineSelectorData(LineBaseNode, SceneView, Boolean) Constructor that use the positions defined in the lineNode.
Public methodLineSelectorData(Vector3, Boolean, SceneView) Constructor that use the positions from the specified Vector3Collection.
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Properties
 NameDescription
Public propertyAdjustLineDistanceWithLineThickness Gets or sets a Boolean that specifies if LastDistance value is adjusted by line thickness. If true then distance is measured from line edge, if false then distance is measured from center of the line. This value is used only if LineSelectorData is created from BaseLineVisual3D.
Public propertyLastClosestPositionOnLine Gets as Vector3 that represents the position on the line that is closest to the mouse position. This value is calculated in GetClosestDistance method.
Public propertyLastDistance Gets a float value that specifies the closest distance of this line to the specified position. This value is calculated in GetClosestDistance method.
Public propertyLastDistanceFromCamera Gets a float value that represents a distance from the LastClosestPositionOnLine to the Camera.
Public propertyLastLinePositionIndex Gets an index of the first position of the line segment that is closest to the specified position. This value is calculated in GetClosestDistance method.
Public propertyLineNode Gets a line SceneNode that was used to create this LineSelectorData.
Public propertyPositionsTransform Gets or sets a Transform that is used to transform all positions.
Public propertySceneView SceneView that is used to show the 3D scene with 3D lines. This property is also set when calling CalculateViewPositions(SceneView).
Public propertyUsedLineThickness Gets or sets LineThickness that is used to adjust the actual distance from the line. This value can be automatically set from the LineSelectorData when it is created with BaseLineVisual3D and adjustLineDistanceWithLineThickness set to true.
Public propertyViewPositions Gets a list of 2D view positions that were generated from 3D line positions by the CalculateViewPositions method.
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Methods
 NameDescription
Public methodCalculateViewPositions(Matrix4x4) CalculateViewPositions method converts the 3D line positions into 2D positions that can be used for calculating distance to specified 2D position. This method must be called before GetClosestDistance(Vector2) or GetClosestDistance(Vector2, Int32) can be called. This method takes a reference to a worldToViewport Matrix4x4 and can be called on any thread. To also transform the positions, call the CalculateViewPositions with an additional transformMatrix parameter.
Public methodCalculateViewPositions(SceneView) CalculateViewPositions method converts the 3D line positions into 2D positions that can be used for calculating distance to specified 2D position. This method must be called before GetClosestDistance(Vector2) or GetClosestDistance(Vector2, Int32) can be called. This method can be called only on the UI thread. To call this method in multiple threads, use the method override that takes Matrix4x4 and Transform as parameters.
Public methodCalculateViewPositions(Matrix4x4, Matrix4x4) CalculateViewPositions method converts the 3D line positions into 2D positions that can be used for calculating distance to specified 2D position. This method must be called before GetClosestDistance(Vector2) or GetClosestDistance(Vector2, Int32) can be called. This method takes a reference to a worldToViewport Matrix4x4 and an optional Transform and can be called on any thread.
Public methodGetClosestDistance(Vector2) GetClosestDistance method calculates the closest distance of the line used to create this LineSelectorData to the specified position. This method also sets LastDistance, LastLinePositionIndex, LastClosestPositionOnLine and LastDistanceFromCamera properties. Before calling this method the CalculateViewPositions(SceneView), CalculateViewPositions(Matrix4x4) or CalculateViewPositions(Matrix4x4, Matrix4x4) method must be called.
Public methodGetClosestDistance(Vector2, Int32) GetClosestDistance method calculates the closest distance of the line used to create this LineSelectorData to the specified position. This method also sets LastDistance, LastLinePositionIndex and LastClosestPositionOnLine properties. Before calling this method the CalculateViewPositions(SceneView), CalculateViewPositions(Matrix4x4) or CalculateViewPositions(Matrix4x4, Matrix4x4) method must be called.
Public methodUpdateLinePositions UpdateLinePositions method updates the 3D line positions that are used to calculate the distances. This method needs to be called when the 3D line positions are changed.
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See Also