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public Transform? PositionsTransform { get; set; }
[Missing <value> documentation for "P:Ab4d.SharpEngine.Utilities.LineSelectorData.PositionsTransform"]
PositionsTransform gets or sets a Transform that is used to transform all positions.
When LineSelectorData is created with LineNode object and when no custom PositionsTransform is set, then the WorldMatrix from the LineNode is used to transform the positions of the lines.