Click or drag to resize
Ab4d.SharpEngine logo

LineSelectorDataPositionsTransform Property

Gets or sets a Transform that is used to transform all positions.

Namespace: Ab4d.SharpEngine.Utilities
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntax
C#
public Transform? PositionsTransform { get; set; }

Property Value

Transform

[Missing <value> documentation for "P:Ab4d.SharpEngine.Utilities.LineSelectorData.PositionsTransform"]

Remarks

PositionsTransform gets or sets a Transform that is used to transform all positions.

When LineSelectorData is created with LineNode object and when no custom PositionsTransform is set, then the WorldMatrix from the LineNode is used to transform the positions of the lines.

See Also