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LineSelectorDataPositionsTransform Property |
Gets or sets a Transform that is used to transform all positions.
Namespace: Ab4d.SharpEngine.UtilitiesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.0.9584+ba1aaa26d4181dd3fa8ed7b6398391d1affa36c8
Syntaxpublic Transform? PositionsTransform { get; set; }Property Value
Transform
RemarksPositionsTransform gets or sets a Transform that is used to transform all positions.
When LineSelectorData is created with LineNode object and when no custom PositionsTransform is set,
then the WorldMatrix from the LineNode is used to transform the positions of the lines.
See Also