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LineSelectorDataPositionsTransform Property

Gets or sets a Transform that is used to transform all positions.

Namespace: Ab4d.SharpEngine.Utilities
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.1.9680+a1b1e43de1ad9a7e35472c33948d688d7b40ef79
Syntax
C#
public Transform? PositionsTransform { get; set; }

Property Value

Transform
Remarks

PositionsTransform gets or sets a Transform that is used to transform all positions.

When LineSelectorData is created with LineNode object and when no custom PositionsTransform is set, then the WorldMatrix from the LineNode is used to transform the positions of the lines.

See Also