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LineSelectorDataPositionsTransform Property

Gets or sets a Transform that is used to transform all positions.

Namespace: Ab4d.SharpEngine.Utilities
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.0.9584+ba1aaa26d4181dd3fa8ed7b6398391d1affa36c8
Syntax
C#
public Transform? PositionsTransform { get; set; }

Property Value

Transform
Remarks

PositionsTransform gets or sets a Transform that is used to transform all positions.

When LineSelectorData is created with LineNode object and when no custom PositionsTransform is set, then the WorldMatrix from the LineNode is used to transform the positions of the lines.

See Also