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| LineSelectorDataGetClosestPositionOnLine(Int32, Vector3, Vector3) Method | 
            Gets the Vector3 that represents the closest position of the line segment with the specified linePositionIndex
            to the specified ray. The ray is usually calculated by SceneView.GetRayFromCamera method.
            When the closest position cannot be calculated, then Vector3 with float.NaN is returned.
            
Namespace: Ab4d.SharpEngine.UtilitiesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
 Syntax
Syntaxpublic Vector3 GetClosestPositionOnLine(
	int linePositionIndex,
	Vector3 rayOrigin,
	Vector3 rayDirection
)
Parameters
- linePositionIndex  Int32
- index of the line position
- rayOrigin  Vector3
- ray origin
- rayDirection  Vector3
- ray direction
Return Value
Vector3closest position to the specified ray or Vector3 with float.NaN in case the closest position cannot be calculated
 See Also
See Also