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LineSelectorDataGetClosestPositionOnLine(Int32, Vector3, Vector3) Method |
Gets the Vector3 that represents the closest position of the line segment with the specified linePositionIndex
to the specified ray. The ray is usually calculated by SceneView.GetRayFromCamera method.
When the closest position cannot be calculated, then Vector3 with float.NaN is returned.
Namespace: Ab4d.SharpEngine.UtilitiesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.0.9584+ba1aaa26d4181dd3fa8ed7b6398391d1affa36c8
Syntaxpublic Vector3 GetClosestPositionOnLine(
int linePositionIndex,
Vector3 rayOrigin,
Vector3 rayDirection
)
Parameters
- linePositionIndex Int32
- index of the line position
- rayOrigin Vector3
- ray origin
- rayDirection Vector3
- ray direction
Return Value
Vector3closest position to the specified ray or Vector3 with float.NaN in case the closest position cannot be calculated
See Also