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LineSelectorDataCalculateViewPositions(Matrix4x4, Single, Single) Method

CalculateViewPositions method converts the 3D line positions into 2D positions on the screen that can be used for calculating distance to specified 2D position. This method must be called before GetClosestDistance(Vector2, Single) or GetClosestPositionOnLine(Vector3, Vector3) methods can be called.

Namespace: Ab4d.SharpEngine.Utilities
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntax
C#
public void CalculateViewPositions(
	 in Matrix4x4? worldToViewMatrix,
	float dpiScaleX,
	float dpiScaleY
)

Parameters

worldToViewMatrix  Matrix4x4
world to view matrix Matrix4x4
dpiScaleX  Single
SceneView's X DPI scale
dpiScaleY  Single
SceneView's Y DPI scale
Remarks

[Missing <remarks> documentation for "M:Ab4d.SharpEngine.Utilities.LineSelectorData.CalculateViewPositions(System.Numerics.Matrix4x4@,System.Single,System.Single)"]

See Also