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LineSelectorDataCalculateViewPositions(Matrix4x4, Single, Single) Method

CalculateViewPositions method converts the 3D line positions into 2D positions on the screen that can be used for calculating distance to specified 2D position. This method must be called before GetClosestDistance(Vector2, Single) or GetClosestPositionOnLine(Vector3, Vector3) methods can be called.

Namespace: Ab4d.SharpEngine.Utilities
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax
C#
public void CalculateViewPositions(
	 in Matrix4x4? worldToViewMatrix,
	float dpiScaleX,
	float dpiScaleY
)

Parameters

worldToViewMatrix  Matrix4x4
world to view matrix Matrix4x4
dpiScaleX  Single
SceneView's X DPI scale
dpiScaleY  Single
SceneView's Y DPI scale
See Also