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LineSelectorDataGetClosestPositionOnLine(Vector3, Vector3) Method |
Gets the Vector3 that represents the closest position of the line segment with the index
LastLinePositionIndex
to the specified ray. The ray is usually calculated by SceneView.GetRayFromCamera method.
When the closest position cannot be calculated, then Vector3 with float.NaN is returned.
Namespace: Ab4d.SharpEngine.UtilitiesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntaxpublic Vector3 GetClosestPositionOnLine(
Vector3 rayOrigin,
Vector3 rayDirection
)
Parameters
- rayOrigin Vector3
- ray origin
- rayDirection Vector3
- ray direction
Return Value
Vector3closest position to the specified ray or Vector3 with float.NaN in case the closest position cannot be calculated
Remarks[Missing <remarks> documentation for "M:Ab4d.SharpEngine.Utilities.LineSelectorData.GetClosestPositionOnLine(System.Numerics.Vector3,System.Numerics.Vector3)"]
See Also