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LineSelectorDataGetClosestPositionOnLine(Vector3, Vector3) Method

Gets the Vector3 that represents the closest position of the line segment with the index LastLinePositionIndex to the specified ray. The ray is usually calculated by SceneView.GetRayFromCamera method. When the closest position cannot be calculated, then Vector3 with float.NaN is returned.

Namespace: Ab4d.SharpEngine.Utilities
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntax
C#
public Vector3 GetClosestPositionOnLine(
	Vector3 rayOrigin,
	Vector3 rayDirection
)

Parameters

rayOrigin  Vector3
ray origin
rayDirection  Vector3
ray direction

Return Value

Vector3
closest position to the specified ray or Vector3 with float.NaN in case the closest position cannot be calculated
Remarks

[Missing <remarks> documentation for "M:Ab4d.SharpEngine.Utilities.LineSelectorData.GetClosestPositionOnLine(System.Numerics.Vector3,System.Numerics.Vector3)"]

See Also