  | 
ObjFileToSceneNodesConverterUseTwoSidedMaterials Property | 
            When true (by default), then BackMaterials is set to the same material as Material.
            
Namespace: Ab4d.SharpEngine.ObjFileAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntaxpublic bool UseTwoSidedMaterials { get; set; }Property Value
Boolean
See Also