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ObjFileToSceneNodesConverterUseTwoSidedMaterials Property

When true (by default), then BackMaterials is set to the same material as Material.

Namespace: Ab4d.SharpEngine.ObjFile
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntax
C#
public bool UseTwoSidedMaterials { get; set; }

Property Value

Boolean

[Missing <value> documentation for "P:Ab4d.SharpEngine.ObjFile.ObjFileToSceneNodesConverter.UseTwoSidedMaterials"]

Remarks

[Missing <remarks> documentation for "P:Ab4d.SharpEngine.ObjFile.ObjFileToSceneNodesConverter.UseTwoSidedMaterials"]

See Also