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ObjFileToSceneNodesConverterReuseMaterials Property

Gets or sets a boolean that specified if one material instance defined in obj file can be reused for all SceneNode objects that use that material. If false than a new material instance will be created for each usage. Default value is true.

Namespace: Ab4d.SharpEngine.ObjFile
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntax
C#
public bool ReuseMaterials { get; set; }

Property Value

Boolean

[Missing <value> documentation for "P:Ab4d.SharpEngine.ObjFile.ObjFileToSceneNodesConverter.ReuseMaterials"]

Remarks

[Missing <remarks> documentation for "P:Ab4d.SharpEngine.ObjFile.ObjFileToSceneNodesConverter.ReuseMaterials"]

See Also