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ObjFileToSceneNodesConverterReuseMaterials Property | 
            Gets or sets a boolean that specified if one material instance defined in obj file can be reused for all SceneNode objects that use that material.
            If false than a new material instance will be created for each usage. Default value is true.
            
Namespace: Ab4d.SharpEngine.ObjFileAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntaxpublic bool ReuseMaterials { get; set; }Property Value
Boolean
See Also