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MeshIsCustomIndexBuffer Property |
When true, then a custom user vertex buffer is used. This means that we must not recreate this vertex buffer or dispose it.
Namespace: Ab4d.SharpEngine.MeshesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntaxprotected bool IsCustomIndexBuffer { get; }
Property Value
Boolean[Missing <value> documentation for "P:Ab4d.SharpEngine.Meshes.Mesh.IsCustomIndexBuffer"]
Remarks[Missing <remarks> documentation for "P:Ab4d.SharpEngine.Meshes.Mesh.IsCustomIndexBuffer"]
See Also