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MeshIsCustomIndexBuffer Property |
When true, then a custom user vertex buffer is used. This means that we must not recreate this vertex buffer or dispose it.
Namespace: Ab4d.SharpEngine.MeshesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntaxprotected bool IsCustomIndexBuffer { get; }
Property Value
Boolean[Missing <value> documentation for "P:Ab4d.SharpEngine.Meshes.Mesh.IsCustomIndexBuffer"]
Remarks[Missing <remarks> documentation for "P:Ab4d.SharpEngine.Meshes.Mesh.IsCustomIndexBuffer"]
See Also