Click or drag to resize
Ab4d.SharpEngine logo

MeshIsCustomIndexBuffer Property

When true, then a custom user vertex buffer is used. This means that we must not recreate this vertex buffer or dispose it.

Namespace: Ab4d.SharpEngine.Meshes
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntax
C#
protected bool IsCustomIndexBuffer { get; }

Property Value

Boolean

[Missing <value> documentation for "P:Ab4d.SharpEngine.Meshes.Mesh.IsCustomIndexBuffer"]

Remarks

[Missing <remarks> documentation for "P:Ab4d.SharpEngine.Meshes.Mesh.IsCustomIndexBuffer"]

See Also