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MeshIndexCount Property

Gets number of triangle indices that are used by this mesh. Number of triangles is this number divided by 3.

Namespace: Ab4d.SharpEngine.Meshes
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.1.9680+a1b1e43de1ad9a7e35472c33948d688d7b40ef79
Syntax
C#
public uint IndexCount { get; protected set; }

Property Value

UInt32
See Also