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MeshIndexCount Property |
Gets number of triangle indices that are used by this mesh.
Number of triangles is this number divided by 3.
Namespace: Ab4d.SharpEngine.MeshesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntaxpublic uint IndexCount { get; protected set; }
Property Value
UInt32[Missing <value> documentation for "P:Ab4d.SharpEngine.Meshes.Mesh.IndexCount"]
Remarks[Missing <remarks> documentation for "P:Ab4d.SharpEngine.Meshes.Mesh.IndexCount"]
See Also