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MeshIndexCount Property

Gets number of triangle indices that are used by this mesh. Number of triangles is this number divided by 3.

Namespace: Ab4d.SharpEngine.Meshes
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntax
C#
public uint IndexCount { get; protected set; }

Property Value

UInt32

[Missing <value> documentation for "P:Ab4d.SharpEngine.Meshes.Mesh.IndexCount"]

Remarks

[Missing <remarks> documentation for "P:Ab4d.SharpEngine.Meshes.Mesh.IndexCount"]

See Also