Click or drag to resize
Ab4d.SharpEngine logo

PixelMaterialDiffuseTextureSampler Property

Gets the GpuSampler that defines how the diffuse texture is read by the graphics card. The sampler can be set by DiffuseTextureSamplerType or by calling the SetDiffuseTextureSampler(GpuSampler) method.

Namespace: Ab4d.SharpEngine.Materials
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntax
C#
public GpuSampler? DiffuseTextureSampler { get; }

Property Value

GpuSampler

[Missing <value> documentation for "P:Ab4d.SharpEngine.Materials.PixelMaterial.DiffuseTextureSampler"]

Implements

IDiffuseTextureMaterialDiffuseTextureSampler
Remarks

[Missing <remarks> documentation for "P:Ab4d.SharpEngine.Materials.PixelMaterial.DiffuseTextureSampler"]

See Also