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PixelMaterialDiffuseTextureSampler Property

Gets the GpuSampler that defines how the diffuse texture is read by the graphics card. The sampler can be set by DiffuseTextureSamplerType or by calling the SetDiffuseTextureSampler(GpuSampler) method.

Namespace: Ab4d.SharpEngine.Materials
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntax
C#
public GpuSampler? DiffuseTextureSampler { get; }

Property Value

GpuSampler

[Missing <value> documentation for "P:Ab4d.SharpEngine.Materials.PixelMaterial.DiffuseTextureSampler"]

Implements

IDiffuseTextureMaterialDiffuseTextureSampler
Remarks

[Missing <remarks> documentation for "P:Ab4d.SharpEngine.Materials.PixelMaterial.DiffuseTextureSampler"]

See Also