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PixelMaterialDiffuseTextureSampler Property

Gets the GpuSampler that defines how the diffuse texture is read by the graphics card. The sampler can be set by DiffuseTextureSamplerType or by calling the SetDiffuseTextureSampler(GpuSampler) method.

Namespace: Ab4d.SharpEngine.Materials
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.0.9584+ba1aaa26d4181dd3fa8ed7b6398391d1affa36c8
Syntax
C#
public GpuSampler? DiffuseTextureSampler { get; }

Property Value

GpuSampler

Implements

IDiffuseTextureMaterialDiffuseTextureSampler
See Also