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GpuSampler Class

Sampler defines how the texture bitmap is read by the GPU.
Inheritance Hierarchy
SystemObject
  Ab4d.SharpEngine.CoreComponentBase
    Ab4d.SharpEngine.CoreGpuDeviceComponent
      Ab4d.SharpEngine.CoreGpuSampler

Namespace: Ab4d.SharpEngine.Core
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntax
C#
public class GpuSampler : GpuDeviceComponent

The GpuSampler type exposes the following members.

Properties
 NameDescription
Public propertySampler Vulkan Sampler
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Methods
 NameDescription
Public methodStatic memberCreate Returns a newly created GpuSampler and a DisposeToken to dispose the sampler.
Protected methodDispose Releases unmanaged and managed resources (when disposing is true). This method may be called only from the CheckAndDispose(Boolean) method and must not be called manually by the user.
(Overrides ComponentBaseDispose(Boolean))
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Remarks

[Missing <remarks> documentation for "T:Ab4d.SharpEngine.Core.GpuSampler"]

See Also