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PixelMaterialTextureSource Property

Gets a source string that can contain file name or other string that defines the source of this GpuImage (TextureSource is read from GpuImage object and can be null even when DiffuseTexture is set).

Namespace: Ab4d.SharpEngine.Materials
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntax
C#
public string? TextureSource { get; }

Property Value

String

[Missing <value> documentation for "P:Ab4d.SharpEngine.Materials.PixelMaterial.TextureSource"]

Implements

IDiffuseTextureMaterialTextureSource
Remarks

[Missing <remarks> documentation for "P:Ab4d.SharpEngine.Materials.PixelMaterial.TextureSource"]

See Also