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PixelMaterialTextureSource Property

Gets a source string that can contain file name or other string that defines the source of this GpuImage (TextureSource is read from GpuImage object and can be null even when DiffuseTexture is set).

Namespace: Ab4d.SharpEngine.Materials
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntax
C#
public string? TextureSource { get; }

Property Value

String

[Missing <value> documentation for "P:Ab4d.SharpEngine.Materials.PixelMaterial.TextureSource"]

Implements

IDiffuseTextureMaterialTextureSource
Remarks

[Missing <remarks> documentation for "P:Ab4d.SharpEngine.Materials.PixelMaterial.TextureSource"]

See Also