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PixelMaterialAlphaClipThreshold Property |
Pixels with alpha color values below this value will be clipped (not rendered and their depth will not be written to depth buffer).
Expected values are between 0 and 1.
When 0 then alpha clipping is disabled - this means that also pixels with alpha value 0 are fully processed (they are not visible but its depth value is still written so objects that are rendered afterwards and are behind the pixel will not be visible).
Default value is 0.5f.
Namespace: Ab4d.SharpEngine.MaterialsAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntaxpublic float AlphaClipThreshold { get; set; }
Property Value
Single[Missing <value> documentation for "P:Ab4d.SharpEngine.Materials.PixelMaterial.AlphaClipThreshold"]
Implements
IDiffuseTextureMaterialAlphaClipThreshold
Remarks[Missing <remarks> documentation for "P:Ab4d.SharpEngine.Materials.PixelMaterial.AlphaClipThreshold"]
See Also