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PixelMaterialDiffuseTexture Property |
Gets or sets a GpuImage objects that define the texture.
When rendering texture, the colors from texture are multiplied by the
PixelColor (White color is used when a texture is set and PixelColor is not changed by the user).
When user does not set the PixelColor but sets the DiffuseTexture, then the PixelColor is automatically set to White color to preserve the colors in the texture.
The GpuImage is not disposed when disposing this Material.
Namespace: Ab4d.SharpEngine.MaterialsAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntax
Remarks[Missing <remarks> documentation for "P:Ab4d.SharpEngine.Materials.PixelMaterial.DiffuseTexture"]
See Also