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PixelMaterialDiffuseTexture Property |
Gets or sets a GpuImage objects that define the texture.
When rendering texture, the colors from texture are multiplied by the
PixelColor (White color is used when a texture is set and PixelColor is not changed by the user).
When user does not set the PixelColor but sets the DiffuseTexture, then the PixelColor is automatically set to White color to preserve the colors in the texture.
The GpuImage is not disposed when disposing this Material.
Namespace: Ab4d.SharpEngine.MaterialsAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.0.9584+ba1aaa26d4181dd3fa8ed7b6398391d1affa36c8
Syntax
See Also