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GroupNodeNotifyAllChildSceneNodesChange Method

Add the changeType to all child SceneNodes. This does not change this SceneNode's dirty flags.

Namespace: Ab4d.SharpEngine.SceneNodes
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntax
C#
public void NotifyAllChildSceneNodesChange(
	SceneNodeDirtyFlags changeType,
	bool updateOnlyUntilSetFlag = true,
	bool updateTopLevelChildrenOnly = false
)

Parameters

changeType  SceneNodeDirtyFlags
SceneNodeDirtyFlags
updateOnlyUntilSetFlag  Boolean  (Optional)
if true, than setting the flag is stopped when a child with already set flag is found
updateTopLevelChildrenOnly  Boolean  (Optional)
when true (false by default), then only the immediate child SceneNodes on this GroupNode will be notified about the change; when false, all children of all child GroupNodes will be notified.
Remarks

[Missing <remarks> documentation for "M:Ab4d.SharpEngine.SceneNodes.GroupNode.NotifyAllChildSceneNodesChange(Ab4d.SharpEngine.Common.SceneNodeDirtyFlags,System.Boolean,System.Boolean)"]

See Also