|  | Name | Description | 
|---|
|  | ForEachChild(ActionSceneNode) | Executes the specified Action for all child SceneNodes and their children. | 
|  | ForEachChild(ActionSceneNode, Matrix4x4) | Executes the specified Action for all child SceneNodes and their children.
            The Action gets SceneNode and world transformation Matrix4x4 as parameter. | 
|  | ForEachChild(Matrix4x4, ActionSceneNode, Matrix4x4) | Executes the specified Action for all child SceneNodes and their children.
            The Action gets SceneNode and world transformation Matrix4x4 as parameter. | 
|  | ForEachChild(String, ActionSceneNode, Matrix4x4) | Searches the GroupNode's children and their children and executes the specified Action for all SceneNodes with the specified name.ž
            Name can contain '*' that acts as a wildcard to match multiple SceneNode names. The following wildcard usages are valid: *, *XYZ, XZY*, *XYZ*, XY*Z.
            The Action gets SceneNode and world transformation Matrix4x4 as parameter. | 
|  | ForEachChild(String, ActionSceneNode) | Searches the GroupNode's children and their children and executes the specified Action for all SceneNodes with the specified name.
            Name can contain '*' that acts as a wildcard to match multiple SceneNode names. The following wildcard usages are valid: *, *XYZ, XZY*, *XYZ*, XY*Z. | 
|  | ForEachChild(String, Int32, ActionSceneNode, Matrix4x4) | Searches the GroupNode's children and their children and executes the specified Action for all SceneNodes with the specified name.
            Name can contain '*' that acts as a wildcard to match multiple SceneNode names. The following wildcard usages are valid: *, *XYZ, XZY*, *XYZ*, XY*Z.
            The Action gets SceneNode and world transformation Matrix4x4 as parameter. | 
|  | ForEachChild(String, Int32, ActionSceneNode) | Searches the GroupNode's children and their children and executes the specified Action for all SceneNodes with the specified name.
            Name can contain '*' that acts as a wildcard to match multiple SceneNode names. The following wildcard usages are valid: *, *XYZ, XZY*, *XYZ*, XY*Z. | 
|  | ForEachChild(String, Matrix4x4, ActionSceneNode, Matrix4x4) | Searches the GroupNode's children and their children and executes the specified Action for all SceneNodes with the specified name.ž
            Name can contain '*' that acts as a wildcard to match multiple SceneNode names. The following wildcard usages are valid: *, *XYZ, XZY*, *XYZ*, XY*Z.
            The Action gets SceneNode and world transformation Matrix4x4 as parameter. | 
|  | ForEachChild(String, Int32, Matrix4x4, ActionSceneNode, Matrix4x4) | Searches the GroupNode's children and their children and executes the specified Action for all SceneNodes with the specified name.
            Name can contain '*' that acts as a wildcard to match multiple SceneNode names. The following wildcard usages are valid: *, *XYZ, XZY*, *XYZ*, XY*Z.
            The Action gets SceneNode and world transformation Matrix4x4 as parameter. | 
|  | ForEachChildT(ActionT) | Executes the specified Action for all child SceneNodes of type T and their children. | 
|  | ForEachChildT(ActionT, Matrix4x4) | Executes the specified Action for all child SceneNodes of type T and their children.
            The Action gets SceneNode of type T and world transformation Matrix4x4 as parameter. | 
|  | ForEachChildT(Matrix4x4, ActionT, Matrix4x4) | Executes the specified Action for all child SceneNodes of type T and their children.
            The Action gets SceneNode of type T and world transformation Matrix4x4 as parameter. | 
|  | ForEachChildT(String, ActionT, Matrix4x4) | Searches the GroupNode's children and their children and executes the specified Action for all SceneNodes of type T with the specified name.ž
            Name can contain '*' that acts as a wildcard to match multiple SceneNode names. The following wildcard usages are valid: *, *XYZ, XZY*, *XYZ*, XY*Z.
            The Action gets SceneNode of type T and world transformation Matrix4x4 as parameter. | 
|  | ForEachChildT(String, ActionT) | Searches the GroupNode's children and their children and executes the specified Action for all SceneNodes of type T with the specified name.
            Name can contain '*' that acts as a wildcard to match multiple SceneNode names. The following wildcard usages are valid: *, *XYZ, XZY*, *XYZ*, XY*Z. | 
|  | ForEachChildT(String, Int32, ActionT, Matrix4x4) | Searches the GroupNode's children and their children and executes the specified Action for all SceneNodes of type T with the specified name.
            Name can contain '*' that acts as a wildcard to match multiple SceneNode names. The following wildcard usages are valid: *, *XYZ, XZY*, *XYZ*, XY*Z.
            The Action gets SceneNode of type T and world transformation Matrix4x4 as parameter. | 
|  | ForEachChildT(String, Int32, ActionT) | Searches the GroupNode's children and their children and executes the specified Action for all SceneNodes of type T with the specified name.
            Name can contain '*' that acts as a wildcard to match multiple SceneNode names. The following wildcard usages are valid: *, *XYZ, XZY*, *XYZ*, XY*Z. | 
|  | ForEachChildT(String, Matrix4x4, ActionT, Matrix4x4) | Searches the GroupNode's children and their children and executes the specified Action of type T for all SceneNodes with the specified name.ž
            Name can contain '*' that acts as a wildcard to match multiple SceneNode names. The following wildcard usages are valid: *, *XYZ, XZY*, *XYZ*, XY*Z.
            The Action gets SceneNode of type T and world transformation Matrix4x4 as parameter. | 
|  | ForEachChildT(String, Int32, Matrix4x4, ActionT, Matrix4x4) | Searches the GroupNode's children and their children and executes the specified Action for all SceneNodes of type T with the specified name.
            Name can contain '*' that acts as a wildcard to match multiple SceneNode names. The following wildcard usages are valid: *, *XYZ, XZY*, *XYZ*, XY*Z.
            The Action gets SceneNode of type T and world transformation Matrix4x4 as parameter. |