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| GroupNodeCollectAllChildrenT Method | 
            Searches the GroupNode's children and their children and adds the found SceneNodes of type T to the specified children List.
            When name is specified, then SceneNodes with that name are returned. Name can contain '*' that acts as a wildcard to match multiple SceneNode names. The following wildcard usages are valid: *, *XYZ, XZY*, *XYZ*, XY*Z.
            The search depth can be optionally specified by setting the searchDepth parameter (value 0 means searching only the immediate children of this GroupNode).
            
Namespace: Ab4d.SharpEngine.SceneNodesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
 Syntax
Syntaxpublic void CollectAllChildren<T>(
	List<T> children,
	string? name = null,
	int searchDepth = 2147483647
)
where T : SceneNode
Parameters
- children  ListT
- List of SceneNodes of type T where the found SceneNodes are added
- name  String  (Optional)
- Name of the SceneNodes to add to the returned List. Name can contain '*' that acts as a wildcard. In this case the first SceneNode that matches the wildcard are added. The following wildcard usages are valid: *, *XYZ, XZY*, *XYZ*, XY*Z.
- searchDepth  Int32  (Optional)
- optional search depth (value 0 means searching only the immediate children of this GroupNode). Default value is Int.MaxValue.
Type Parameters
- T
Return Value
List of SceneNodes of type T
 See Also
See Also