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TriangleMeshTGetTrianglePositions Method

GetTrianglePositions sets the 3 positions that define the triangle with the specified index (max allowed triangleIndex is TrianglesCount - 1).

Namespace: Ab4d.SharpEngine.Meshes
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntax
C#
public void GetTrianglePositions(
	int triangleIndex,
	out Vector3? p1,
	out Vector3? p2,
	out Vector3? p3
)

Parameters

triangleIndex  Int32
index of the triangle (max allowed value is TrianglesCount - 1).
p1  Vector3
first position as Vector3
p2  Vector3
first position as Vector3
p3  Vector3
first position as Vector3

Implements

ITriangularMeshGetTrianglePositions(Int32, Vector3, Vector3, Vector3)
Remarks

[Missing <remarks> documentation for "M:Ab4d.SharpEngine.Meshes.TriangleMesh`1.GetTrianglePositions(System.Int32,System.Numerics.Vector3@,System.Numerics.Vector3@,System.Numerics.Vector3@)"]

See Also