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TriangleMeshTGetTrianglePositions Method |
GetTrianglePositions sets the 3 positions that define the triangle with the specified index (max allowed triangleIndex is
TrianglesCount - 1).
Namespace: Ab4d.SharpEngine.MeshesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntaxpublic void GetTrianglePositions(
int triangleIndex,
out Vector3? p1,
out Vector3? p2,
out Vector3? p3
)
Parameters
- triangleIndex Int32
- index of the triangle (max allowed value is TrianglesCount - 1).
- p1 Vector3
- first position as Vector3
- p2 Vector3
- first position as Vector3
- p3 Vector3
- first position as Vector3
Implements
ITriangularMeshGetTrianglePositions(Int32, Vector3, Vector3, Vector3)
Remarks[Missing <remarks> documentation for "M:Ab4d.SharpEngine.Meshes.TriangleMesh`1.GetTrianglePositions(System.Int32,System.Numerics.Vector3@,System.Numerics.Vector3@,System.Numerics.Vector3@)"]
See Also