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TriangleMeshTGetClosestHitResult Method

GetClosestHitResult method returns a RayHitTestResult with the closest triangle hit by the specified ray. When no triangle is hit, null is returned.

Namespace: Ab4d.SharpEngine.Meshes
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.0.9584+ba1aaa26d4181dd3fa8ed7b6398391d1affa36c8
Syntax
C#
public RayHitTestResult? GetClosestHitResult(
	ref Ray localRay,
	HitTestContext hitTestContext
)

Parameters

localRay  Ray
Ray in local SceneNode coordinate system
hitTestContext  HitTestContext
HitTestContext

Return Value

RayHitTestResult
RayHitTestResult with the closest triangle hit or null when no triangle is hit

Implements

IRayHitTestedObjectGetClosestHitResult(Ray, HitTestContext)
See Also