Triangle | |
| Name | Description | |
|---|---|---|
| CreateGpuBuffersAsync(VulkanDevice) | Asynchronously creates the vertex and index buffers for this mesh in the background thread. To also calculate the BoundingBox and OctTree call an overload of this method that takes Scene instead of GpuDevice. | |
| CreateGpuBuffersAsync(Boolean, Boolean) | Asynchronously creates the vertex and index buffers for this mesh in the background thread. Also, the BoundingBox and OctTree can be generated on the background tree (when updateBoundingBox and updateOctTree are true and when vertices count is equal or bigger to VerticesCountToGenerateBoundingBoxAndOctTreeOnBackgroundThread). | |
| CreateGpuBuffersAsync(Scene, Boolean, Boolean) | Asynchronously creates the vertex and index buffers for this mesh in the background thread. Also, the BoundingBox and OctTree can be generated on the background tree (when updateBoundingBox and updateOctTree are true and when vertices count is equal or bigger to VerticesCountToGenerateBoundingBoxAndOctTreeOnBackgroundThread). |