 |
MeshUpdateDataChannel Method |
UpdateDataChannel method should be called when the data in the channel array are changed.
This will dispose the existing GpuBuffer and generate a new one when needed.
Namespace: Ab4d.SharpEngine.MeshesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.1.9680+a1b1e43de1ad9a7e35472c33948d688d7b40ef79
Syntaxpublic virtual void UpdateDataChannel(
MeshDataChannelTypes channelType
)
Parameters
- channelType MeshDataChannelTypes
- MeshDataChannelTypes
See Also