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MeshUpdateDataChannel Method

UpdateDataChannel method should be called when the data in the channel array are changed. This will dispose the existing GpuBuffer and generate a new one when needed.

Namespace: Ab4d.SharpEngine.Meshes
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.1.9680+a1b1e43de1ad9a7e35472c33948d688d7b40ef79
Syntax
C#
public virtual void UpdateDataChannel(
	MeshDataChannelTypes channelType
)

Parameters

channelType  MeshDataChannelTypes
MeshDataChannelTypes
See Also