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MeshRemoveDataChannel Method |
RemoveDataChannel method removes the data from the specified channel.
If GpuBuffer is assigned to that channel, then it is disposed when disposeGpuBuffer parameter is true (by default).
Namespace: Ab4d.SharpEngine.MeshesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntaxpublic virtual void RemoveDataChannel(
MeshDataChannelTypes channelType,
bool disposeGpuBuffer = true
)
Parameters
- channelType MeshDataChannelTypes
- channel type
- disposeGpuBuffer Boolean (Optional)
- when true (by default) then GpuBuffer that is assigned to the channel is disposed
Remarks[Missing <remarks> documentation for "M:Ab4d.SharpEngine.Meshes.Mesh.RemoveDataChannel(Ab4d.SharpEngine.Meshes.MeshDataChannelTypes,System.Boolean)"]
See Also