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MeshRemoveDataChannel Method

RemoveDataChannel method removes the data from the specified channel. If GpuBuffer is assigned to that channel, then it is disposed when disposeGpuBuffer parameter is true (by default).

Namespace: Ab4d.SharpEngine.Meshes
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.1.9680+a1b1e43de1ad9a7e35472c33948d688d7b40ef79
Syntax
C#
public virtual void RemoveDataChannel(
	MeshDataChannelTypes channelType,
	bool disposeGpuBuffer = true
)

Parameters

channelType  MeshDataChannelTypes
channel type
disposeGpuBuffer  Boolean  (Optional)
when true (by default) then GpuBuffer that is assigned to the channel is disposed
See Also