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MeshRemoveDataChannel Method

RemoveDataChannel method removes the data from the specified channel. If GpuBuffer is assigned to that channel, then it is disposed when disposeGpuBuffer parameter is true (by default).

Namespace: Ab4d.SharpEngine.Meshes
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntax
C#
public virtual void RemoveDataChannel(
	MeshDataChannelTypes channelType,
	bool disposeGpuBuffer = true
)

Parameters

channelType  MeshDataChannelTypes
channel type
disposeGpuBuffer  Boolean  (Optional)
when true (by default) then GpuBuffer that is assigned to the channel is disposed
Remarks

[Missing <remarks> documentation for "M:Ab4d.SharpEngine.Meshes.Mesh.RemoveDataChannel(Ab4d.SharpEngine.Meshes.MeshDataChannelTypes,System.Boolean)"]

See Also