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MeshSetDataChannelGpuBuffer Method |
Sets the specified GpuBuffer to the data with the specified channel type.
If any existing GpuBuffer was already assigned to the channel, then it is disposed.
Namespace: Ab4d.SharpEngine.MeshesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntaxpublic virtual void SetDataChannelGpuBuffer(
MeshDataChannelTypes channelType,
GpuBuffer? gpuBuffer,
bool disposeExistingGpuBuffer = true
)
Parameters
- channelType MeshDataChannelTypes
- MeshDataChannelTypes
- gpuBuffer GpuBuffer
- GpuBuffer
- disposeExistingGpuBuffer Boolean (Optional)
- when true (by default) then GpuBuffer that is already assigned to the channel is disposed
Remarks[Missing <remarks> documentation for "M:Ab4d.SharpEngine.Meshes.Mesh.SetDataChannelGpuBuffer(Ab4d.SharpEngine.Meshes.MeshDataChannelTypes,Ab4d.SharpEngine.Core.GpuBuffer,System.Boolean)"]
See Also