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StandardMaterialBaseCreateDiffuseTexture(RawImageData, CommonSamplerTypes, String, Single) Method

CreateDiffuseTexture creates a GpuImage object from the specified rawImageData. If this material was already initialized ([!:Material.Scene] is set), then this method sets the DiffuseTexture, DiffuseTextureSamplerType and DiffuseTextureSampler properties. If this material was not yet initialized, then the creation of the texture is postponed until the InitializeResources method is called. To immediately create the texture call this method and pass a VulkanDevice as the first parameter. The created GpuImage is disposed when this Material is disposed.

Namespace: Ab4d.SharpEngine.Materials
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 1.0.8740+deb2991acfe86a95cca780cd4f82bcae2805c1a5
Syntax
C#
public void CreateDiffuseTexture(
	RawImageData rawImageData,
	CommonSamplerTypes samplerType = CommonSamplerTypes.Mirror,
	string? imageSource = null,
	float alphaClipThreshold = 0f
)

Parameters

rawImageData  RawImageData
RawImageData with texture data
samplerType  CommonSamplerTypes  (Optional)
texture sampler type (Mirror by default)
imageSource  String  (Optional)
optional string that defines the source of the image (usually file name)
alphaClipThreshold  Single  (Optional)
optional float that defines the AlphaClipThreshold (0 by default)
See Also