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PhysicallyBasedMaterialSetTextureMap(TextureMapTypes, GpuImage, GpuSampler) Method |
SetTextureMap updates (when the same mapType was already added) or adds a map type to this PhysicallyBasedMaterial.
Namespace: Ab4d.SharpEngine.MaterialsAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.1.9680+a1b1e43de1ad9a7e35472c33948d688d7b40ef79
Syntaxpublic void SetTextureMap(
TextureMapTypes mapType,
GpuImage? newTexture,
GpuSampler? newTextureSampler
)
Parameters
- mapType TextureMapTypes
- type of texture map - one of TextureMapTypes
- newTexture GpuImage
- GpuImage; when null, then the mapType is removed (same as calling RemoveTextureMap(TextureMapTypes))
- newTextureSampler GpuSampler
- custom GpuSampler (when null, existing sample for this map type is used when it exists)
See Also