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PhysicallyBasedMaterialSetTextureMap(TextureMapTypes, GpuImage, CommonSamplerTypes) Method

SetTextureMap updates (when the same mapType was already added) or adds a map type to this PhysicallyBasedMaterial.

Namespace: Ab4d.SharpEngine.Materials
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.0.9584+ba1aaa26d4181dd3fa8ed7b6398391d1affa36c8
Syntax
C#
public void SetTextureMap(
	TextureMapTypes mapType,
	GpuImage? newTexture,
	CommonSamplerTypes samplerType
)

Parameters

mapType  TextureMapTypes
type of texture map - one of TextureMapTypes
newTexture  GpuImage
GpuImage; when null, then the mapType is removed (same as calling RemoveTextureMap(TextureMapTypes))
samplerType  CommonSamplerTypes
texture sampler type
See Also