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PhysicallyBasedMaterialSetTextureMap(TextureMapTypes, RawImageData, CommonSamplerTypes, String) Method

SetTextureMap updates (when the same mapType was already added) or adds a map type to this PhysicallyBasedMaterial.

Namespace: Ab4d.SharpEngine.Materials
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.0.9584+ba1aaa26d4181dd3fa8ed7b6398391d1affa36c8
Syntax
C#
public void SetTextureMap(
	TextureMapTypes mapType,
	RawImageData rawImageData,
	CommonSamplerTypes samplerType = CommonSamplerTypes.Mirror,
	string? textureResourceName = null
)

Parameters

mapType  TextureMapTypes
type of texture map - one of TextureMapTypes
rawImageData  RawImageData
RawImageData with texture data
samplerType  CommonSamplerTypes  (Optional)
texture sampler type (Mirror by default)
textureResourceName  String  (Optional)
File name or resource name of the texture map (optional and can be null)
See Also