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PhysicallyBasedMaterialSetTextureMap(TextureMapTypes, RawImageData, CommonSamplerTypes, String) Method |
SetTextureMap updates (when the same mapType was already added) or adds a map type to this PhysicallyBasedMaterial.
Namespace: Ab4d.SharpEngine.MaterialsAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.0.9584+ba1aaa26d4181dd3fa8ed7b6398391d1affa36c8
Syntaxpublic void SetTextureMap(
TextureMapTypes mapType,
RawImageData rawImageData,
CommonSamplerTypes samplerType = CommonSamplerTypes.Mirror,
string? textureResourceName = null
)
Parameters
- mapType TextureMapTypes
- type of texture map - one of TextureMapTypes
- rawImageData RawImageData
- RawImageData with texture data
- samplerType CommonSamplerTypes (Optional)
- texture sampler type (Mirror by default)
- textureResourceName String (Optional)
- File name or resource name of the texture map (optional and can be null)
See Also