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PhysicallyBasedMaterialSetTextureMap Method

Overload List
 NameDescription
Public methodSetTextureMap(TextureMapTypes, GpuImage) SetTextureMap updates (when the same mapType was already added) or adds a map type to this PhysicallyBasedMaterial. This method sets the sampler type to Mirror.
Public methodSetTextureMap(TextureMapTypes, GpuImage, CommonSamplerTypes) SetTextureMap updates (when the same mapType was already added) or adds a map type to this PhysicallyBasedMaterial.
Public methodSetTextureMap(TextureMapTypes, GpuImage, GpuSampler) SetTextureMap updates (when the same mapType was already added) or adds a map type to this PhysicallyBasedMaterial.
Public methodSetTextureMap(TextureMapTypes, RawImageData, CommonSamplerTypes, String) SetTextureMap updates (when the same mapType was already added) or adds a map type to this PhysicallyBasedMaterial.
Public methodSetTextureMap(TextureMapTypes, String, IBitmapIO, CommonSamplerTypes, Boolean, Boolean, Boolean) SetTextureMap updates (when the same mapType was already added) or adds a map type to this PhysicallyBasedMaterial. The texture is created from the provided the file name. If this material is not yet initialized, then the texture is loaded when initialized.
Public methodSetTextureMap(TextureMapTypes, Stream, String, IBitmapIO, CommonSamplerTypes, Boolean, Boolean, Boolean) SetTextureMap updates (when the same mapType was already added) or adds a map type to this PhysicallyBasedMaterial. The texture is created from the provided file stream. If this material is not yet initialized, then the texture is loaded when initialized.
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