| | Name | Description |
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 | SetTextureMap(TextureMapTypes, GpuImage) |
SetTextureMap updates (when the same mapType was already added) or adds a map type to this PhysicallyBasedMaterial.
This method sets the sampler type to Mirror.
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 | SetTextureMap(TextureMapTypes, GpuImage, CommonSamplerTypes) |
SetTextureMap updates (when the same mapType was already added) or adds a map type to this PhysicallyBasedMaterial.
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 | SetTextureMap(TextureMapTypes, GpuImage, GpuSampler) |
SetTextureMap updates (when the same mapType was already added) or adds a map type to this PhysicallyBasedMaterial.
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 | SetTextureMap(TextureMapTypes, RawImageData, CommonSamplerTypes, String) |
SetTextureMap updates (when the same mapType was already added) or adds a map type to this PhysicallyBasedMaterial.
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 | SetTextureMap(TextureMapTypes, String, IBitmapIO, CommonSamplerTypes, Boolean, Boolean, Boolean) |
SetTextureMap updates (when the same mapType was already added) or adds a map type to this PhysicallyBasedMaterial.
The texture is created from the provided the file name.
If this material is not yet initialized, then the texture is loaded when initialized.
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 | SetTextureMap(TextureMapTypes, Stream, String, IBitmapIO, CommonSamplerTypes, Boolean, Boolean, Boolean) |
SetTextureMap updates (when the same mapType was already added) or adds a map type to this PhysicallyBasedMaterial.
The texture is created from the provided file stream.
If this material is not yet initialized, then the texture is loaded when initialized.
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